Benchmarking even surpassed "Black Myth: Wukong", and officially opened the image quality iteration plan against the cold

  Recently, NetEase’s flagship martial arts game Against the Water has once again announced detailed plans around the fourth anniversary expansion, one of which is quite exciting.

  That is, the anti-water cold will officially open the image quality iteration plan during the fourth anniversary, and will benchmark or even surpass the well-known stand-alone 3A games such as "Black Myth: Wukong", and upgrade the image quality of existing games in a short time.

  In fact, NetEase’s flagship martial arts game has been praised by players for its excellent graphics.

  Not long ago, the Anti-Water Cold development team made a major upgrade around the ice surface. In the game, it is actually difficult to present the ice surface well, because the light transmittance is different under different degrees of icing.

  For example, on the ice surface of West Lake, the temperature is not low enough, and the thickness of the ice layer is relatively thin, allowing you to clearly see the fish swimming under the ice surface.

  In some extremely cold places, the ice layer is thick, so it is impossible to see the underwater scene, which is difficult to figure out. Therefore, in the past, game manufacturers generally used the form of textures to solve the problem.

  The ice surface generated by the map has no change and no soul.

  So the programmers in the development team decided to make a new one themselves.

  Its principle is based on the physical simulation method, which is used to model the refraction reflection and scattering of ice materials and light when passing through ice.

  They also took into account ice cracks, bubbles, and other phenomena to achieve a better rendering effect.

  It can be said that the sticker ice in most games in the past was fake paper ice, and under the ice of the cold rivers and lakes, you can even see swimming schools of fish.

  Not only that, but the constant changes in day and night light, cloudy and sunny weather make the same scenery look different at different times, and the beauty presented is also different.

  But in fact, against the current cold has never been a game that satisfies the status quo. The development team has always hoped to bring players a sensory experience that goes beyond the limitations of the end game and the limitations of the times.

  Therefore, the image quality upgrade can be said to be one of the ambitions against the cold from the beginning. As for how big this ambition is, you can understand it after reading the picture below.

  Players can directly see the weeds and dead leaves in the cracks of the tiles, the patterns and tree shadows on the tiles, and even the wood grains and mottles on the eaves.

  Objectively speaking, the image quality improvement map released by the current cold water, while using the most advanced technology, also integrates a lot of Eastern ethereal and distant artistic conception, which is quite a "quality explosion".

  A small detail may go unnoticed, but a good game is made up of these details.

  In order to make this inconspicuous ice scene look more "real", the development team worked hard for several months, which seemed to be a bit "thankless".

  However, the anti-water cold technical team has well presented the concept of daring to be the first in the world, always committed to exploring the most cutting-edge graphics technology, and constantly challenging the limits of hardware and algorithms. They scoff at the so-called "cost performance of R & D", and only want to bring real, more real, and surpassing real game images to players.

  This is also something they are still pursuing in the future.

  As for the breakthrough in artistic style and scene refinement this time, let’s wait and see how players at home and abroad will perceive it!